Learn to Build Wood Shaders with Substance Designer

Learn how to create a procedural wood texture in substance designer
3.67 (3 reviews)
Udemy
platform
English
language
Game Development
category
instructor
Learn to Build Wood Shaders with Substance Designer
122
students
4.5 hours
content
Jul 2017
last update
$29.99
regular price

Why take this course?

🎓 Course Title: Learn to Build Wood Shaders with Substance Designer

🚀 Course Headline: Master Procedural Wood Textures in Substance Designer! 🌳✨

Unlock the Secrets of Realistic Wood Shaders in Video Games and Digital Art

Dive into the world of texturing with our comprehensive online course, where we'll explore the intricacies of creating realistic wood textures using Substance Designer. This course is tailored for artists of all levels who are eager to learn or improve their procedural shader networks for PBR (Physically Based Rendering) workflows.

What You Will Learn:

  • Foundational Shader Networks: Get to grips with setting up normal, diffuse, roughness, and metallic maps within Substance Designer, laying the groundwork for your wood texture.
  • Procedural Magic: Learn how to create a procedural base wood shader from scratch, ensuring that every iteration of your texture is unique and dynamic.
  • Painted Perfection: Discover techniques to overlay a painted version of your wood directly into the network, maintaining the procedural aspect of your texture.
  • Finalizing Your Texture: Render your beautifully crafted wood texture in Marmoset Toolbag 3, creating stunning visuals for your portfolio.
  • Birch Bark Bonanza: Transition from wood to birch bark and learn how to manipulate parameters within Substance Designer for a quick and effective texture change with user-friendly sliders.
  • Substance Mastery: Absorb a wealth of Substance tips, tricks, and best practices directly from industry expert Emiel Sleegers.

Course Highlights:

✅ Understanding the PBR workflow in Substance Designer ✅ Creating both procedural and painted wood textures ✅ Rendering textures in Marmoset Toolbag 3 for real-time previews ✅ Focusing on birch bark texture creation and parameter exposure ✅ Learning from a seasoned 3D environment artist with game industry credits

Your Instructor:

👤 Emiel Sleegers is a young talent hailing from The Netherlands, now based in the UK. With just four years of self-taught dedication, he has made his mark in the game industry, working alongside industry giants at Playground Games and Ubisoft. His work on titles such as Forza Horizon 3 is a testament to his artistic prowess. Emiel's journey from admirer to creator in the realm of 3D environments is an inspiring story that you will learn from in this course.

Why Choose This Course?

  • Expert Guidance: Learn directly from an industry professional who has contributed to major game titles.
  • Hands-On Experience: Apply what you learn in real-time with practical exercises and projects.
  • Cutting-Edge Skills: Stay ahead of the curve by mastering one of the most sought-after software tools in the industry.
  • Flexible Learning: Study at your own pace, from the comfort of your home or on the go, with lifetime access to course materials.

🌟 Elevate your texturing skills and bring your wood shaders to life! Enroll in "Learn to Build Wood Shaders with Substance Designer" today and step into a world where art and technology converge. 🎓

Enroll now and join a community of artists who are pushing the boundaries of what's possible with Substance Designer! 🚀

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Related Topics

1294036
udemy ID
15/07/2017
course created date
21/11/2019
course indexed date
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