Learn to Animate a Quadruped Run Cycle in Maya for Games

Why take this course?
๐ Course Title: Learn to Animate a Quadruped Run Cycle in Maya for Games ๐พ
Understand how to effectively setup and animate a 4-legged animal!
๐ Course Description:
Dive into the world of game animation with our comprehensive course designed to equip you with the skills to create a captivating quadruped run cycle in Autodesk Maya. This journey will take you through every step, from setting up the reference plane for your in-game speed to polishing the final animation. Here's what you can expect:
Getting Started:
- Reference Setup: Learn how to establish a base frame of reference for the in-game speed that will guide your animation.
- Blocking Poses: Discover how to block out the main poses, ensuring they are appealing and readable from all angles.
Timing & In-Betweens:
- Timing Mastery: Get to grips with the timing of each pose to make them flow naturally on the correct frames.
- In-Between Magic: Add in-betweens and adjust the timing for a smooth and convincing animation.
Progressive Refinement:
- Dynamic Motion: Progressively refine the motion, focusing on dynamic arcs and ensuring that each part of your quadruped's body moves with natural weight and momentum.
- Controller Manipulation: Learn how to effectively manipulate animation controllers to fine-tune the motion for a more realistic effect.
Speed Variations & Weight Correction:
- Speed Play: Experiment with varying speeds and understand how they affect the animation's feel and pace.
- Weight & Follow Through: Address the weight of your character and ensure that follow-through movements are naturally integrated into the run cycle.
Polishing Techniques:
- Core Editing: Begin editing the core motion of the body, making global adjustments to enhance the overall feel of the animation.
- Secondary Elements Tweaking: Refine the motion of secondary elements like ears, tail, and facial expressions to complement the main action.
Special Tricks for Organic Animations:
- Animation Layers: Uncover a quick trick to add complexity and organic movement to your character by utilizing animation layers on specific parts.
๐ Additional Learning Resources:
Section 1 / Lecture 1 downloads include source files that will serve as an invaluable reference throughout the course. These materials are designed to complement the lessons and enhance your learning experience.
๐ About the Instructor: Thiago
Thiago, our course instructor, is a talented character artist and animator who has made his mark in the industry. With a background in Architecture and Urban Planning from the University of Sao Paulo and training from Animation Mentor, Thiago brings a unique blend of creativity and technical skill to the table. His impressive portfolio includes collaborations with renowned studios such as Brain Corps Entertainment, Ossian Studios, Swordtales, and contributions to the blockbuster game Dota2 Workshop.
With his wealth of experience and passion for animation, Thiago is the perfect guide to help you master the art of animating a quadruped run cycle in Maya for games. Join us on this exciting learning adventure and transform your skills today! ๐ฎ๐โจ
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