Learn Modular Environment Building for Games with Blender

Why take this course?
๐ฎ Master Modular Environment Building for Games with Blender
๐ Course Headline: Build game-ready environment models for amazing level designs!
๐ Course Description: Dive into the world of modular environment building with Blender, a powerful open-source tool that's a staple in the game development industry. This intermediate-level course, led by the seasoned professional Alan Thorn, will guide you through creating low-poly assets with a dark industrial theme that fit together like puzzle pieces for expansive and versatile level design in games.
๐ In this comprehensive course, we'll cover:
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Chapter 1: Polygonal Modeling Techniques
- Master complex shapes and designs with advanced modeling techniques.
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Chapter 2: NGons & Topology Optimization
- Learn the art of NGon placement for cleaner and more efficient meshes.
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Chapter 3: Smooth Shading & UV Seams
- Perfect your mesh with smooth shading and strategically placed UV seams for optimal texture mapping.
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Chapter 4: Texture Unwrapping, UV Layouts, Baking & Painting
- Explore texture unwrapping, optimize your UV layouts, and get hands-on with texture baking and painting for a seamless workflow.
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Chapter 5: Model Exporting for Game Engines
- Bring your models to life by exporting them correctly for use in real-time game engines.
๐ฉโ๐ซ Meet Your Instructor: Alan Thorn, a game developer, author, and educator with over 15 years of industry experience, will be your guide through this course. His credits include founding 'Wax Lyrical Games' and creating the award-winning game 'Baron Wittard: Nemesis of Ragnarok'. Alan has authored sixteen technical books and presented ten video training courses on topics ranging from gameplay programming to 3D modeling, and he currently imparts his expertise as a Senior Lecturer at 'Teesside University'.
๐ What You'll Learn: By the end of this course, you'll have a robust skill set for building modular game assets that can be re-used to craft potentially limitless level designs. With the techniques and workflows learned, you'll be well on your way to creating engaging environments in games.
๐ Who This Course Is For: This course is ideal for intermediate 3D artists who want to specialize in environment modeling for games using Blender. Whether you aspire to work in AAA game studios or indie game development, this course will equip you with the skills necessary to bring your visions to life.
๐ ๏ธ Tools You'll Use:
- Blender (free and open-source 3D creation suite)
- Real-time game engines (Unity, Unreal Engine)
๐ Ready to transform your environment modeling skills? Enroll in this course and join the ranks of professional game developers!
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