Create a Realistic Roof Shader with Substance Designer

Use this powerful software to create believable shaders and materials for games and film!
3.66 (25 reviews)
Udemy
platform
English
language
3D & Animation
category
instructor
Create a Realistic Roof Shader with Substance Designer
107
students
4.5 hours
content
Dec 2017
last update
$29.99
regular price

Why take this course?

🎉 Create a Realistic Roof Shader with Substance Designer 🎉

Course Overview:

Dive into the world of realistic shaders and materials with this comprehensive course designed for game and film artists! Learn how to craft authentic roof textures from scratch using 3ds Max, ZBrush, and Substance Designer. By the end of this tutorial, you'll have a robust skill set to create believable surfaces that will add depth and realism to your projects.

What You'll Learn:

  • Modeling Low Poly Tiles: Start by creating low poly tiles in 3ds Max, setting the foundation for your texture.
  • High Poly Sculpting: Move to ZBrush to sculpt various tile designs, adding intricate details that will enrich your texture.
  • Damage and Wear: Add realistic signs of wear and damage to make your tiles look lived-in and authentic.
  • Optimization for Export: Optimize your high poly models for efficient export back into 3ds Max without losing the intricate details.
  • Texture Setup: Ensure your texture is seamlessly tileable with variations in size, rotation, and shape to create a more natural look.
  • Baking Texture Maps: Use Marmoset Toolbag 3's advanced baker to generate all the necessary texture maps from your high poly sculpt.
  • Substance Designer Mastery: In Substance Designer, refine your normal map with fine details and create compelling albedo (color), roughness, and metallic maps.
  • Final Polishing: Add the final touches to your texture, ensuring it meets the highest standards of realism.
  • Final Rendering: Render your final texture in Marmoset Toolbag 3 to see the fruits of your labor.

Your Instructor: Emiel Sleegers 🎓

  • A young and talented 3D environment artist from The Netherlands, now thriving in the UK.
  • Has worked with top-tier companies like Playground Games and Ubisoft.
  • His contributions include the critically acclaimed Forza Horizon 3 and an exciting project on the horizon.
  • A self-taught virtuoso who turned a passion into a professional career in just four years.

Course Breakdown:

  1. Low Poly Creation: Model your initial tiles in 3ds Max, establishing the base geometry for texturing.
  2. High Poly Sculpting: Enhance the tile design with ZBrush, adding high-resolution details to enrich the texture.
  3. Damage & Wear: Realistically simulate age and wear on your tiles to make them appear more authentic.
  4. Optimization for Game Engines: Export your optimized models back into 3ds Max, maintaining detail integrity for real-time applications.
  5. Seamless Texturing: Set up your texture to tile perfectly across different surfaces, ensuring a natural transition.
  6. Baking Techniques: Utilize Marmoset Toolbag 3's baker to generate normal, ambient occlusion, and diffuse maps.
  7. Substance Designer Workflow: Craft your final albedo, roughness, and metallic maps in Substance Designer with precision and expertise.
  8. Texture Polishing: Finalize your texture with a polish that ensures every pixel is contributing to the overall realism.
  9. Final Rendering: Render your texture in Marmoset Toolbag 3 to showcase the final product, ready for use in games and films.

Join Emiel Sleegers as he guides you through each step of this process, from concept to completion. By the end of this course, you'll have a deep understanding of how to create realistic roof shaders using Substance Designer, which will undoubtedly elevate your 3D projects to new heights! 🚀

Enroll now and take your first step towards becoming a master at creating photorealistic textures for the gaming and film industries! 🖥️✨

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Related Topics

1449406
udemy ID
27/11/2017
course created date
21/11/2019
course indexed date
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course submited by
Create a Realistic Roof Shader with Substance Designer - | Comidoc