Build a Mechanical Arm with 3ds Max & Substance Painter

Why take this course?
🎉 Master the Art of Mechanical Modeling with Industry Pro Emiel Sleegers! 🚀
Course Title: Build a Mechanical Arm with 3ds Max & Substance Painter
Your Journey to Game Asset Perfection Starts Here!
In this comprehensive course, we'll embark on a hands-on journey to create a photorealistic (PBR) game asset from the ground up. Using industry-standard software like 3ds Max and Substance Painter, you'll learn the process of modeling, texturing, and optimizing assets for real-time applications such as video games.
Course Overview:
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Understanding Game Asset Creation: We begin by exploring the specific requirements for 3D models in gaming, ensuring your asset will blend seamlessly into any game environment.
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High Poly to Low Poly Mastery: Learn the ins and outs of creating both a detailed high poly model in 3ds Max that captures the intricate details of our mechanical arm, and its corresponding low poly version that maintains the essence of the design while being suitable for real-time rendering.
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UV Unwrapping & Mesh Optimization: Get hands-on experience with UV unwrapping techniques to prepare your model for texture mapping and baking. Discover how to optimize your mesh without losing detail, ensuring a smooth workflow from high to low poly.
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Baking Essentials with xNormal: Dive into the world of normal and ambient occlusion maps by using xNormal to bake textures. Master the settings for error-free baking and learn troubleshooting tips to perfect your maps manually.
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Substance Painter Magic: Explore the powerful features of Substance Painter, including materials, fill layers, generators, and more, as you texture paint your asset with precision and artistic flair.
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Final Render in Marmoset Toolbag: Bring your creation to life by setting up your model in Marmoset Toolbag and rendering a stunning beauty shot that showcases the true potential of your mechanical arm.
What You'll Learn:
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Modeling Techniques: Master the art of modeling complex shapes with 3ds Max.
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Texture Mapping: Learn to create realistic textures that give your asset a lifelike appearance.
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Baking Procedures: Discover the process of generating high-quality baked textures for optimized performance in real-time applications.
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Substance Painter Workflow: Utilize Substance Painter's advanced tools and features to create detailed, PBR-ready textures.
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Rendering & Presenting: Render your final model with Marmoset Toolbag and produce a professional-quality image of your asset.
🎓 Led by Expertise – Emiel Sleegers 🎓
Emiel Sleegers, our course instructor, is a self-taught 3D art virtuoso and a freelance artist based in the Netherlands. With years of experience under his belt, Emiel has worked on numerous unannounced projects and thrives on sharing his vast knowledge with budding artists. His passion for 3D art and his dedication to teaching make him an ideal mentor for this course.
Enroll Now and Transform Your 3D Skills!
Ready to build a mechanical arm and elevate your game asset creation skills to the next level? Join us in this immersive online course with 3dmotive LLC and under the guidance of Emiel Sleegers. Take the first step towards mastering 3ds Max & Substance Painter today! 🌟
Enroll Now – Secure your spot and let's create something extraordinary together!
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